int x_offset, y_offset;
int width, height;
cairo_rectangle_int_t rect;
- GdkGC *gc;
+ cairo_t *cr;
x_offset = y_offset = 0;
goto done;
}
- /* Note: There should be a CG API to draw tiled images, we might
- * want to look into that for this.
- */
- gc = gdk_gc_new (GDK_DRAWABLE (impl));
-
gdk_drawable_get_size (GDK_DRAWABLE (bg_pixmap), &width, &height);
- x = -x_offset;
- cairo_region_get_rectangle (clipped_and_offset_region, 0, &rect);
- while (x < (rect.x + rect.width))
- {
- if (x + width >= rect.x)
- {
- y = -y_offset;
- while (y < (rect.y + rect.height))
- {
- if (y + height >= rect.y)
- gdk_draw_drawable (GDK_DRAWABLE (impl), gc, bg_pixmap, 0, 0, x, y, width, height);
-
- y += height;
- }
- }
- x += width;
- }
+ cr = gdk_cairo_create (impl);
+
+ gdk_cairo_set_source_pixmap (cr, bg_pixmap, x_offset, y_offset);
+ cairo_pattern_set_extend (cairo_get_source (cr), CAIRO_EXTEND_REPEAT);
+ gdk_cairo_region (cr, clipped_and_offset_region);
+ cairo_fill (cr);
- g_object_unref (gc);
+ cairo_destroy (cr);
}
done: